Way Finding Research

Friday 10th May – Way Finding Workshop


We were introduced to two Ukrainian designers, who teach at a linked university over there. They also both do their own projects with companies in their country; one being the development of way finding. Way finding is the way you orient yourself based on the physical environment around you.

They went on to explain that everyones views on this is vastly different, due to each person looking at different things, visiting different places and remembering different aspects. These lecturers have looked into this and how design can help orient people better. For example one showed a photo of Ukraine with hundreds of sign posts, billboards and advertisement. Explaining that if your phone was dead and you didn’t speak the language or just forgot the directions it is so easy to get lost and disoriented, but through good design you can find your way.

They went on discussing how the world isn’t perfect but to figure out how to navigate through you need research. They looked at how everyone lives in a “fast world” meaning in context people just want to know their way when they want it not in 5 or more minutes. Through using a smart phone this has sped up our standards, so they brought up why we can’t just use technology. We still need road signs clarifying that there is a turning up ahead or you have to give way at that point; technology can not do that, thus we as designers have to create good signage.

When the lecturers did their research they noticed that London had 32 different systems for finding your own way around. However, since 2012 with the Olympics London had a deadline where to create an international map that can help others around. This is called Legible London – https://tfl.gov.uk/info-for/boroughs/legible-london

From here they explained how they over came these challenges through looking at the user (the fast world), they want it there and then. They looked at the space, including the structure, function, names, danger areas, the light – all which effect the design. This design is looked at in fine detail when moved on to the production of it. They needed to test it in the real life. They are continuing to expand and take care of the designs making sure they work efficiently and updating when the world around expands.



For a little workshop we had to create a map of the campus from memory. Now this was a challenge as many of us haven’t been around all of uni. so I took it upon myself to use the campus map around, however I think this made it a lot harder as I was more interested on the precise parts instead of the over all function of the map.


Overall I have learnt that a good design can work across countries and can help people but on the other hand one that is not good hinders people more than it would without.




APPlying APPtitude – Feedback

Tuesday 7th May – Presentation + Feedback

We were only allowed 3 minutes to show off our app in our presentations. Due to me being flustered I ran over time and was unable to show off all my app. When listening back to the recording I noticed myself saying the same points over and over again. So to over come this in the future I will note 5 or 6 different points and go though each one starting with the most important so that if I ramble on too much I can cut out the less important last points. Another way to cut this down is to have only one or two slides in the build up explaining the ideas then go straight into showing off the final piece – where I can talk over and explain the steps.

The feedback for the app itself was very positive with comments on how the concept is really funny and can be seen within the industry and the group can see themselves or others using it. They liked the off kilter idea and the brighter colours along with the personalisation. The tutor mentioned how ironic the changing of the nipple size was as it is so pointless but the users would love it.

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However the main factor that I need to change is the logo. This looked rushed and as if it was done by someone else just copying the style. At first I thought by having a black and white design with highlighted areas this will exaggerate the idea of wanting the perfect body. However this has not paid off as it just looks off.

APPlying APPtitude – Refinement

Week of 29th April – Independent Study

When creating the first video I realised that there was no real progress so I then made a second day video to show more usage of the app. This allowed me to show off the notifications that I had created as well as some more personalisation abilities.

Finally to be ready for my short presentation I made a short powerpoint showing how I got to my final piece with the ending being my 2 videos.


APPlying APPtitude – Initial Feedback

Monday 29th April – Studio Support + Independent Study 

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From looking at my designs it was suggested that you cannot truly see the app being used at its full potential. This meant that I had to make the app more useable; however, I struggled to make the app function like it would if it was in a commercial use. So to over come this I would need a story line and each button pressed in the right sequence to give the appearance of a fully functioning app.

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On top of this it was suggested that there is only a male point of view with the app, which is what I initially wanted. It was said that it is excluding a whole potential market so I should add in an option of having women as an option as well. However, this would mean I would have to create a whole another body and video of using female and then add in the option to the personalisation part, which would be time consuming and I was still not convinced by the idea. So moving forward I created a simple page at the start that asks the user if they would want a female form or male.

Talking with the tutor we went back to the basics of my idea as to where you show off your “(screen) body” to all your friends. My designs so far were missing a critical factor being the sharing part. For this I added the section where the user can share on many different sites their own progress, thus completing my initial idea.

To complete the app for the first use I wanted to app a mini timer of the time counting down to the next tap of the day. This was incredibly easy once I learnt how XD worked. For this each art board has a timer that moves across to the next second.

APPlying APPtitude – Refining XD

Easter work– Independent study

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From all the work I’ve done so far was very basic and I know that I need to do a lot more with the personalisation and usability but I am unsure of how to make it functioning like a real app as there are so many outcomes with the personalisation page and the progress of each day. So over Easter I have congregated all the work and improvements into my app ready to get feedback from the tutors and my peers to show me where to go.

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Another part I decided to add was a notification system for when someone forgets or just needs a reminder that they can tap the app once more. From using my own phone system I was able to design a somewhat realistic notification.

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For this it needed a logo so from looking at the previous research many had the cartoon final aesthetic that the users would ideal want. I used this a a reference point and created a very basic logo, with the final progress of the body within the app.

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APPlying APPtitude – Using Xd

Weeks around the 1st of April – Independent study

From the workshop in the pervious week I was able to create a very basic looking app. I designed the elements within Adobe Illustrator, then placed them into XD which had all the links on.

My designs were an on going process which used Illustrator along side Xd so that I could see how the design would work within the context of an app. This lit up the problem that the body cannot be seen well enough and isn’t a good enough representation of the person as well as the previously mentioned overcrowding of personalisation art board.

Through talking through with a tutor it was mentioned that an artist called Jenny Saville had a unique take on the body. Her take on the body was to pick out imperfections and what the public has made taboo and encapture those to reconstruct the human flesh, informing others on her perception of the body. Her view being that the body is practical with its resilience but is also its fragility seen from some of the rips and tares within her art work.

Screenshot 2019-05-09 at 15.11.50.pnghttps://gagosian.com/artists/jenny-saville/

From Saville’s work I was inspired to use an almost photographic cartoon, painted style.

However, as I need one person’s progress from a larger size to the “perfect body” I needed to use resources from the internet. I looked at many websites to find the right style of person I could use as well as the ability to use their photos within my work.





Screenshot 2019-05-07 at 09.16.56From these websites I was able to create a base/start look and a final look. I used the image trace tool for the cartoon style and photoshopped the body parts together. This allowed me to make the personalisation elements such as the nipple size, trouser colour and so on. This also helped for when I had to make the person smaller as the app progressed.

APPlying APPtitude – Digital Progress

Week of the 1st of April – Studio Support + Independent Study

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Creating the next two designs were easy as I used the first page as a template, copying the font, colours and aesthetics.20190506_163006

Moving on from this was a struggle but from the quick yet detailed workshop I was able to draw and map out my ideas for each page. This is called the wire frame. My first draw up had some issues including coherence. The initial digital design was not seen through out the app. This meant that I had to rethink the aesthetics of the rest of the app or the first page. To over come this I decided to draw some more designs that included the style of the first pages. Through redrawing the design several times it managed me to think through smaller details that I wouldn’t have thought of the first time from drawing such as the personalise page, where I changed the style of the slider/ button style. 20190506_163057

I wanted to keep the wonky style with sharp lines but wasn’t sure on how to physically make the interactive part slide. So I thought that buttons could be easier to create and work with the software we’ve got.

I knew that I didn’t want a simple design that would just be very basic lines so to upgrade this I changed the dash lined design from the drawing to the slightly different chevrons. These first didn’t show the range of the personalise parts so I added extra ones on top that had the traits within the design so that they function. However, through showing this to peers and tutors they though I needed to keep it simple. From the feedback I just removed the back detail, which added negative space balancing out the details.

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